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VENDETTA

(extras from the original instructions sheet)

Keyboard controls

[...]

For Spectrum and Amstrad owners

(a) Missile section

Q - Up / accelerate car
A - Down / accelerate car / decelerate car
O - Left
P - Right
N - Fire weapon
- Pick-up (must be worked in conjunction with direction option,
i.e. O - if character is facing the left)
- Punch
ENTER - Select object held (in conjunction with FIRE button)
SPACE BAR - Deactivates status area and selects weapon
H - Pause

If these keys prove unsuitable to some games players, there is an option to
define the keys at the beginning of the game.

(b) Driving section

ENTER + N - Toggles between missiles and guns
N + Q - Nitrous oxide (turbo) boost
H - Pause the game

NOTE: Weapons,... can only be used if you have found the weapon activating card

[...]

General tips

The first aspects of the game you should MASTER are the JOYSTICK controls. The
highly interactive nature of the game is required because of some of the
COMPLEX MOVES the main character has to perform. A high level of competence at
the controls will enhance your game play CONSIDERABLY.

Because of the adventure elements, our second suggestion is that you should get
into the habit of RECORDING what happens on each screen. This will enable you
to obtain HIGHER SCORES with repeated play.

The last point is, NEVER take anything FOR GRANTED - some things are not as
they appear. Be curious, nosey, etc. and examine everything.

Gameplay hints

The following are clues to some of the objects and hazards you may come across
in your travels, and are not necessarily the order in which you have to
find them.

In the spirit of all good adventures ...

WE HAVE NOT TOLD YOU THE WHOLE STORY ...

Bear in mind that the game is against the clock. You have one hour to complete
the game, solve the puzzles and finally relinquish the terrorist group once and
for all, before the executions begin.

As you get into the game, watch for flashing crosses (only in C64 versions) to
help your mission unfold. Kick or punch doors to gain access into rooms which
hide various weapons, ammunition and bullet-proof vests to help combat the evil
terrorists whose trousers are variously coloured to depict how strong they are
(only in C64 versions).

A crowbar helps you gain access to locked craters, etc. (only in Spectrum and
Amstrad versions) and other tools may be vital to the gameplay later on.

You start the game armed only with your fists and a knife, but your razor-sharp
mind should have you exploring everything from video recorders, computers
(which may need the help of floppy discs and log books) and "lived in" areas of
the game that show where the hostages have been kept, moved on and have
consequently dropped VITAL EVIDENCE (necklace, shoes, etc.). Your Ferrari F40
car is your only ally, but needs the correct "EXTRAS" to make it go and make
it lethal.

Don't forget; the police think you were involved in the crime, so be prepared
for hassle. Make sure you collect enough evidence in case you are stopped and
interrogated by the law.

Good luck ... you're going to need it !

---------------------------
Typed in by Cristian Secara